![]() ![]() Octane Master Course Discord Channel: A place for all members of the Master Course to hang out and ask questions, complete with live support from me on any Octane-related questions. Scene Files: Complete with free PBR Octane materials, 3d models, and VDB volumes to help you see firsthand how things are done. Plans currently include Neon lights, Magic Potion Bottles, a Realistic Earth, and Diamond textures, with more to come. Topics include, but are not limited to: Basic introduction, render settings, material creation, node editor, Octane lights, Octane HDRI environments, Octane daylight, object buffers, multipass, compositing in 3rd party applications such as After Effects and Photoshop, render layers, fog, and volumetric lighting, 3rd party plugins and programs like X-Particles, Turbulence FD, and Substance Painter, and much more.Ĭontinued updates: I will continue to update the Octane Master Course with new videos that will reflect any changes that are made to Octane Render C4D, including updates for Octane render V4.0.I will continue to do this till the course is fully completed on August 15, 2019.Īdditional videos: More videos will be added periodically that will reflect any new effects, techniques, or just anything cool I figured out how to make or do. I will continue to update the Octane Master Course with new content and updates for over a year after launch till its fully completed on August 15, 2019.ĩ0+ videos: All the videos in this course will be available to stream online. We're going to focus on Pathtracing in this guide. There are also Info Channels (Color, Alpha, etc) which are mainly for compositing which probably needs its own writeup. As of this writing, there are three main ones - Direct Lighting, Pathtracing, and PMC. Q: How long do you plan on updating the course? Kernels are methods Octane uses to render scenes. ![]() Black Body and Texture Emission Nodes: 6 Mins.Node Editor Settings (Quick Tip): 8 Mins. ![]()
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